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196 LANDING PLACE [EARLY-ALPHA]

196 LANDING PLACE [EARLY-ALPHA]

A Roblox experience owned by 196-A-S-C-E-N-T.

AdventureENhikingwork-in-progressnarrative

Description (written by the developer; not a statement by this register)

Game currently contains 2 hours of gameplay, though can be increased/decreased depending on your skill level. 22 more hours of gameplay are planned for this game. Pie Hiking inspired by Frozen Soul THIS GAME IS A WORK IN PROGRESS. ALL CHANGES ARE NOT FINAL! The story is a work in progress as well, come back soon! this game is NOT optimized for mobile devices Most if not all audio currently in-game are placeholders. Soundtrack is being created soon.

Last updated by the developer 24 Aug 2026, 21:32 UTC.

0
playing (measured 25 Aug 2026, 09:07 UTC)
548
lifetime visits
93%
liked (13 👍 / 1 👎)
34
favourites (62.0 per 1k visits)
4 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Aug 2026, 09:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

500
600 R$
donation
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Resting Place · other38 · 40.0% win
Meow · other33 · 40.0% win
Another story left to rot. · secret29 · 40.0% win
QUICKPLAY · other14 · 0.00% win
The Future Doesn't Exist. · progression14 · 0.00% win
Pi Day! · other12 · 0.00% win
I Feel Alone · other10 · 0.00% win
Frontier · other5 · 0.00% win
Chilling water · other5 · 0.00% win
Redeemed · progression2 · 0.00% win
· collection2 · 0.00% win
Resignation · other1 · 0.00% win
Atonement · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.