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[NEW ENDING] Irregular Show [HORROR]

[NEW ENDING] Irregular Show [HORROR]

A Roblox experience owned by horror games creative.

HorrorENfan-madeRegular Showmultiple endings

[NEW ENDING] Irregular Show [HORROR] is a horror experience created on 2025-10-04. The game has recorded 1,214,310 lifetime visits and 16,376 favorites. Currently, zero users are playing. The title holds a 39% like percentage. It is categorized under the horror genre.

Description (written by the developer; not a statement by this register)

Your job is simple: do whatever Ben tells you… or else. Complete tasks, help Mord and Rig around the house, and—whatever you do—don’t look in the mirror. Good luck, and have a great first day at the park! 🎁 Join our Horror Games Creative Group for special in-game rewards! 🎁 ✨ Can you find all FIVE endings? Replay to earn both exclusive badges! ✨ 🧩 Having trouble surviving? Visit the store for helpful perks! 🧩 👍 If you enjoyed the game, don’t forget to Like and Favorite to show your support! 👍 ⭐ LIKE + FAVORITE to help unlock Part 2! ⭐ Tags: regular show, horror, irregular show, Gumball [HORROR], Midnight Cleaners, Burger Boy, Gumball Horror, Midnight School, Midnight Massacre, The Night Shift, Midnight Horror, Midnight Diner, Horror, Scary, Story, Simpsons [HORROR] ⚠️ This game is a fan-made project and is not affiliated with or endorsed by any existing parties. All names and characters are used in a fictional and transformative context.

Last updated by the developer 2 Jun 2026, 13:21 UTC.

0
playing (measured 11 Aug 2026, 04:36 UTC)
1,214,310
lifetime visits
39%
liked (1,198 👍 / 1,902 👎)
16,412
favourites (13.5 per 1k visits)
4 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[INFINITE] RPG
349 R$
[OP] Shotgun
299 R$
[OP] Rifle
285 R$
*OP* Infinite Revive
99 R$
Infinite Jumpscare
99 R$
[CHEAP] Pistol
15 R$
[PERMANENT] 2X Speed
10 R$
Flashlight
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks For Playing! · welcome720,922 · 100.0% win
Goodbye End · progression189,279 · 4.8% win
Good End · progression76,186 · 47.6% win
Traitor End · progression21,493 · 0.00% win
Sacrifice End · progression12,534 · 0.00% win
Bad End · progression6,061 · 0.00% win
Mirror Ending · progression94 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

3914 August 2026 — 39 % liked24 August 2026 — 39 % liked3 September 2026 — 39 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 38–40 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 16:0739no change
24 Aug 2026, 14:0239no change
14 Aug 2026, 14:0139first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.