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🦖Lasso A Dino

🦖Lasso A Dino

A Roblox experience owned by Soe x Vcro x Br7h [2].

SimulatorENdino collectionmutation mechanicsoffline earning

🦖Lasso A Dino is a simulator experience created on 2025-10-04. The game has accumulated 682,562 lifetime visits and 57,865 favorites. It holds a 91% like percentage. Currently, zero users are playing. The description highlights capturing and mutating dinos, earning offline, and climbing leaderboards.

Description (written by the developer; not a statement by this register)

🦖 Welcome to Lasso A Dino! 🤠🌵 🎯 Grab your lasso and capture dinos!! 🧬 Mutate your dinos for more bones! 🔥 Discover rare dinos and show off your collection to your friends! 🏆 Climb the leaderboards and prove you’re the best dino wrangler out there! 💤 EARN OFFLINE! Keep earning even when you’re away! 👍 Join the group + like the game for exclusive in-game bonuses! 🔗 https://www.roblox.com/communities/544674517/Soe-x-Vcro-x-Br7h-2

Last updated by the developer 26 Feb 2026, 20:26 UTC.

0
playing (measured 11 Aug 2026, 01:15 UTC)
682,562
lifetime visits
91%
liked (547 👍 / 57 👎)
57,864
favourites (84.8 per 1k visits)
4 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Void Lasso
698 R$
Mutation Luck
298 R$
X2 Lasso Strength
129 R$
X2 Lasso Speed
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played Lasso A Dino! · other444,217 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.