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Escape An Avalanche

Escape An Avalanche

A Roblox experience owned by Rocket Kidz.

ObbyENparkourobstacle coursecompetitive

Escape An Avalanche is an obby experience created on 2025-10-04. It has accumulated 1,004,090 lifetime visits and 2,177 favorites. Currently, 2 users are playing. The experience holds a 95% like percentage.

Description (written by the developer; not a statement by this register)

🧊 Escape The Avalanche 🧊 Dash your way to the end while racing against your friends to escape the avalanche! How to play: 🏃‍♀️ Escape the avalanche by reaching the end and climbing obstacles! 👟 Train your speed to outrun the avalanche! 🏆 Earn wins to buy pets and unlock new worlds! 🥇🥈🥉 Compete to get the #1 spot on the leaderboards!

Last updated by the developer 17 Nov 2025, 18:32 UTC.

2
playing (measured 10 Aug 2026, 14:04 UTC)
1,004,090
lifetime visits
95%
liked (4,333 👍 / 221 👎)
2,190
favourites (2.2 per 1k visits)
4 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Void Treadmill
499 R$
Magic Carpet
299 R$
Speed Coil
199 R$
Gravity Coil
159 R$
God Mode
49 R$
Slap Glove
19 R$
x3 Hatch
19 R$
x2 Wins
19 R$
Lucky
9 R$
Fast Hatch
9 R$
Auto Hatch
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked3 September 2026 — 95 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 17:3795no change
24 Aug 2026, 15:3595no change
14 Aug 2026, 15:3495first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.