Kuromi's Spooky Sleepover 💀
A Roblox experience owned by nannokhax’s sweetcore.
RoleplayENSanrioKuromiexploration
Kuromi's Spooky Sleepover 💀 is a roleplay experience created on 2025-10-04. The game has recorded 563,329 lifetime visits and 1,698 favorites. Currently, zero users are playing. The title holds an 88 percent like percentage. The description indicates a cozy, spooky exploration theme within a kuromi-inspired world featuring interactive moments and atmospheric wandering.
Description (written by the developer; not a statement by this register)
♡ Welcome to Kuromi’s Spooky Sleepover ♡ 💀 A cozy, spooky exploration game set in a dreamy kuromi-inspired world ♡ Step into a soft, shadowy dream filled with moody interiors, hidden corners, and a gentle purple glow 🌙 explore a mysterious house and discover uniquely themed, slightly spooky rooms 🕸️ uncover hidden details and unlock small, playful interactive moments ✨ Enjoy a calm, atmospheric experience centered around discovery and wandering 🎁 Join the group for updates & exclusive spooky-themed UGC 🕸️ VIP pass includes – Exclusive VIP features – Access to a secret VIP room – Entry to the gazebo’s second floor under the night sky Be a little mischievous, stay cozy, and enjoy the night ♡ ♡ Shutdown = Update Fan-made game inspired by characters from Sanrio. All characters and trademarks belong to Sanrio Co., Ltd This project is not affiliated with or endorsed by Sanrio. ♡
Last updated by the developer 24 May 2026, 09:58 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:38 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 22:07 | 89 | no change |
| 24 Aug 2026, 20:16 | 89 | +1 |
| 14 Aug 2026, 20:08 | 88 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.