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Kuromi's Spooky Sleepover 💀

Kuromi's Spooky Sleepover 💀

A Roblox experience owned by nannokhax’s sweetcore.

RoleplayENSanrioKuromiexploration

Kuromi's Spooky Sleepover 💀 is a roleplay experience created on 2025-10-04. The game has recorded 563,329 lifetime visits and 1,698 favorites. Currently, zero users are playing. The title holds an 88 percent like percentage. The description indicates a cozy, spooky exploration theme within a kuromi-inspired world featuring interactive moments and atmospheric wandering.

Description (written by the developer; not a statement by this register)

♡ Welcome to Kuromi’s Spooky Sleepover ♡ 💀 A cozy, spooky exploration game set in a dreamy kuromi-inspired world ♡ Step into a soft, shadowy dream filled with moody interiors, hidden corners, and a gentle purple glow 🌙 explore a mysterious house and discover uniquely themed, slightly spooky rooms 🕸️ uncover hidden details and unlock small, playful interactive moments ✨ Enjoy a calm, atmospheric experience centered around discovery and wandering 🎁 Join the group for updates & exclusive spooky-themed UGC 🕸️ VIP pass includes – Exclusive VIP features – Access to a secret VIP room – Entry to the gazebo’s second floor under the night sky Be a little mischievous, stay cozy, and enjoy the night ♡ ♡ Shutdown = Update Fan-made game inspired by characters from Sanrio. All characters and trademarks belong to Sanrio Co., Ltd This project is not affiliated with or endorsed by Sanrio. ♡

Last updated by the developer 24 May 2026, 09:58 UTC.

0
playing (measured 10 Aug 2026, 17:38 UTC)
563,329
lifetime visits
89%
liked (255 👍 / 33 👎)
1,706
favourites (3.0 per 1k visits)
4 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

vip !!
29 R$
cinema !!
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome !! · welcome327,087 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

888988.514 August 2026 — 88 % liked24 August 2026 — 89 % liked3 September 2026 — 89 % liked14 August 20263 September 2026
3 measurements spanning 20 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 22:0789no change
24 Aug 2026, 20:1689+1
14 Aug 2026, 20:0888first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.