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Insane Wall Hop Obby

Insane Wall Hop Obby

A Roblox experience owned by Lumina Software.

ObbyENwall hopdifficulty chartparkour

Description (written by the developer; not a statement by this register)

🧱 Insane Wall Hop Obby! 🧱 Test your skills in this Wall Hop–focused Difficulty Chart Obby! Perfect your timing, master each jump, and become a wall hop pro! 🏆 60+ challenging stages! 📌 Practice wall hops of all types and sizes! 💾 Progress automatically saves so you can keep training anytime! 💀 Press R to reset instantly! 👍 Like and favorite if you enjoy the game — it helps a ton! 📊 Tags: wall hop, obby, practice, dco, difficulty chart, wallhop, parkour, hard, fun, rage, challenging, tower, truss, wrap around, jump, climbing, part obby, extreme, skill, training, wall jumps

Last updated by the developer 25 Oct 2025, 02:41 UTC.

0
playing (measured 10 Aug 2026, 17:45 UTC)
10,513
lifetime visits
88%
liked (28 👍 / 4 👎)
1,337
favourites (127.2 per 1k visits)
4 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fly
399 R$
Magic Carpet
249 R$
V.I.P
129 R$
Slap Glove (OP TROLL)
99 R$
Headless
99 R$
Gravity Coil
89 R$
Rainbow Trail
75 R$
Food Pack
56 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome7,742 · 0.00% win
Reach Green! · progression1,899 · 0.00% win
Reach Yellow! · progression754 · 0.00% win
Reach Orange! · progression325 · 0.00% win
Reach Red! · progression175 · 0.00% win
Reach Black! · progression81 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.