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Team Sammy Glass Bridge

Team Sammy Glass Bridge

A Roblox experience owned by Apex Tech..

ObbyENglass bridgefalling mechanicmultiplayer

Team Sammy Glass Bridge is an obby experience created on 2025-10-05. The game has accumulated 10,074,333 lifetime visits and 1,407,185 favorites. It currently has 0 players online. The title holds an 84% like percentage. Tags include Grow a Garden, Steal a Brainrot, Jandel, Sammy, Team Sammy, Team Jandel, Team Green Bean, Greenbean, and Admin Abuse.

Description (written by the developer; not a statement by this register)

Welcome to Team Sammy Glass Bridge! Cross the bridge with friends and guess the right tile or fall to Sammy! Tags: Grow a Garden, Steal a Brainrot, Jandel, Sammy, Team Sammy, Team Jandel, Team Green Bean, Greenbean, Admin Abuse

Last updated by the developer 29 Jan 2026, 21:03 UTC.

0
playing (measured 10 Aug 2026, 14:03 UTC)
10,074,333
lifetime visits
84%
liked (9,585 👍 / 1,885 👎)
1,441,568
favourites (143.1 per 1k visits)
5 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:031first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Carpet
749 R$
JetPack
599 R$
Flying Cloud
599 R$
Ban Hammer
399 R$
Laser Gun
249 R$
OP Slap
199 R$
Grapple Hook
199 R$
Super Coil
149 R$
Gravity Coil
99 R$
Speed Coil
79 R$
Slap Hand [TROLL]
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! 🤗6,981,583 · 100.0% win
Finished! 🥳 · progression2,714,738 · 60.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8413 August 2026 — 84 % liked23 August 2026 — 84 % liked2 September 2026 — 84 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 20:1984no change
23 Aug 2026, 20:1884no change
13 Aug 2026, 20:1784first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.