Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Room Escape

Room Escape

A Roblox experience owned by wesfilms.

PuzzleENpuzzleabandonedsingle-room

Room Escape is a puzzle game created on 2018-10-20. The experience has accumulated 1,462,867 lifetime visits and 6,370 favorites. Currently, zero users are playing. The title holds a 49% like percentage. Development for this Roblox experience is permanently halted.

Description (written by the developer; not a statement by this register)

[Development permanently halted] Welcome to Room Escape!

Last updated by the developer 27 Sept 2024, 03:59 UTC.

0
playing (measured 10 Aug 2026, 16:49 UTC)
1,462,867
lifetime visits
49%
liked (1,915 👍 / 2,020 👎)
6,369
favourites (4.4 per 1k visits)
20 October 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Large Donation
26 R$
Medium Donation
16 R$
Small Donation
6 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Met The Creator (Room Escape) · other301 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4914 August 2026 — 49 % liked3 September 2026 — 49 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 48–50 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 14:4649no change
14 Aug 2026, 12:3049first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.