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RUN FROM DORAEMON! (OBBY)

A Roblox experience owned by wifi money..

ObbyENDoraemonjump scareschase

Description (written by the developer; not a statement by this register)

⚠️ Note: This game has jump scares! 🐱 Run from Doraemon! (Obby) is a funny-yet-scary escape game based on the classic Japanese manga character Doraemon! Doraemon has gone crazy with his gadgets, and now he’s chasing YOU through wild and tricky obstacle courses! 💨 🏃 Run, jump, and dodge everything in your way before he catches you with one of his futuristic inventions! The faster you move, the harder it gets! Can you survive Doraemon’s gadgets and make it to the end? 🎒✨ 👍 Like and ⭐ Favorite the game to show your support!

Last updated by the developer 11 Nov 2025, 22:10 UTC.

0
playing (measured 10 Aug 2026, 14:36 UTC)
107,891
lifetime visits
79%
liked (22 👍 / 6 👎)
27,007
favourites (250.3 per 1k visits)
5 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:360first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You played! · welcome84,062 · 100.0% win
Completed RUN FROM DORAEMON! · progression4,114 · 0.00% win
Doraemon Collector! · collection1,740 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

77797815 August 2026 — 77 % liked4 September 2026 — 78 % liked24 September 2026 — 79 % liked15 August 202624 September 2026
3 measurements spanning 40 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Sept 2026, 15:1579+1
4 Sept 2026, 12:0178+1
15 Aug 2026, 10:2277first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.