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My Brainrot Mine ⛏️

My Brainrot Mine ⛏️

A Roblox experience owned by kebab rice.

TycoonENidleclickerbrainrot

Description (written by the developer; not a statement by this register)

💤 Brainrots keep mining and making money for you even while you’re offline! 💎 Buy Ores and place them in your mine! 🧠 Get Brainrots to mine those ores and make you rich! 💸 Earn Cash, upgrade your Brainrots, Ores and climb the leaderboard! 👍 LIKE THE GAME & JOIN THE GROUP FOR REWARDS!

Last updated by the developer 7 Aug 2026, 08:38 UTC.

0
playing (measured 10 Aug 2026, 17:03 UTC)
304,946
lifetime visits
99%
liked (3,427 👍 / 50 👎)
2,399
favourites (7.9 per 1k visits)
5 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
349 R$
Auto Miner
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

😎 · other141,105 · 100.0% win
NOW! · other140,704 · 100.0% win
Mine · other140,552 · 100.0% win
Brainrot · other140,391 · 100.0% win
My · other140,204 · 100.0% win
Play · welcome139,936 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9915 August 2026 — 99 % liked4 September 2026 — 99 % liked15 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 98–100 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 03:0799no change
15 Aug 2026, 01:0199first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.