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Hope A Wish [BETA TEST]

Hope A Wish [BETA TEST]

A Roblox experience owned by MMAX Studio.

Social & hangoutIDchill hangoutvoice chatemotional theme

Description (written by the developer; not a statement by this register)

[BETA TEST] Hope a Wish Sebuah tempat untuk hati yang pernah jatuh, tapi masih memilih bertahan. Sunyi, pelan, dan penuh ruang untuk bernapas kembali. Di sini, luka tidak disembunyikan… namun perlahan berubah menjadi harapan. ⭐ LIKE & JOIN GROUP FOR “ VERIFIKASI” ⭐ Tinggalkan Catatan : Tulis pesan, Kenangan, atau hanya pikiran. Seseorang diluar sana mungkin perlu membacanya Features : Fishing System ✓ Carry System ✓ Chill Spot ✓ Wall Notes ✓ Donate Efek ✓ Wahana Bermain ✓ Emote And Dance ✓ Music Managed by MMAX Studio Tags: Indo, Indonesia, Chill, Hangout, Voice

Last updated by the developer 12 Dec 2025, 03:56 UTC.

0
playing (measured 20 Aug 2026, 08:02 UTC)
293
lifetime visits
100%
liked (11 👍 / 0 👎)
3
favourites (10.2 per 1k visits)
5 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 08:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Aura 18
1,250 R$
Aura 17
1,250 R$
Aura 16
1,250 R$
Aura 30
1,250 R$
Aura 29
1,250 R$
Aura 28
1,250 R$
Aura 27
1,250 R$
Aura 26
1,250 R$
Aura 25
1,250 R$
Aura 24
1,250 R$
Aura 23
1,250 R$
Aura 22
1,250 R$
Aura 21
1,250 R$
Aura 20
1,250 R$
Aura 19
1,250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Hope A Wish ❤️ · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.