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(NEW) Army Training Obby!

(NEW) Army Training Obby!

A Roblox experience owned by Classic Roblox Obbys.

ObbyENmilitary themeparkourobstacle course

Army Training Obby! is an obby experience created on 2025-10-05. It has accumulated 507,266 lifetime visits and 72,774 favorites. The game holds a 52% like percentage. Currently, zero users are playing. The description highlights 21 stages and references inspiration from PlatinumFalls.

Description (written by the developer; not a statement by this register)

You have just enlisted in Roblox's toughest and hardest army training camp! Are you able to survive the harsh training? This obby has 21 fun stages for you to play! Can you complete the Army Training Obby? Make sure to leave a like and favorite for more fun obbys! Buying gamepasses really help support the game! :D Be sure to join Classic Roblox Obbys! https://www.roblox.com/communities/738651892/Classic-Roblox-Obbys Inspiration from PlatinumFalls! Thanks for playing! :D Tags: Obby Fun Classic New Army Parkour Training Spin Easy Obstacle Course Adventure Old Lava Race

Last updated by the developer 23 Mar 2026, 04:34 UTC.

0
playing (measured 11 Aug 2026, 10:15 UTC)
507,266
lifetime visits
52%
liked (122 👍 / 111 👎)
72,777
favourites (143.5 per 1k visits)
5 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 10:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Laser Gun
350 R$
Flying Cloud
350 R$
Magic Carpet
350 R$
Classic Plane
200 R$
Grapple Hook
175 R$
Super Coil
150 R$
Gravity Coil
99 R$
Speed Coil
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Winner!! :D · progression9,793 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5214 August 2026 — 52 % liked3 September 2026 — 52 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 51–53 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 23:0252no change
14 Aug 2026, 21:0352first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.