Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Climb and Ragdoll

Climb and Ragdoll

A Roblox experience owned by Fun Climbing Games.

ObbyENparkourragdoll physicscoin collection

Description (written by the developer; not a statement by this register)

Welcome to Climb and Ragdoll 🚶‍♂️ How to Play: 🧗 Climb your way to the top! 💰 Ragdoll down and collect coins! 🥾 Unlock new boots! 🌍 Discover new worlds! If you're having fun don't forget to like the game! 👍

Last updated by the developer 5 Jan 2026, 15:02 UTC.

0
playing (measured 10 Aug 2026, 21:37 UTC)
274,317
lifetime visits
96%
liked (1,740 👍 / 73 👎)
494
favourites (1.8 per 1k visits)
5 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Speed
199 R$
VIP
199 R$
x2 Coins
199 R$
+3 Pet Equip
149 R$
+100 Pet Storage
99 R$
x2 Trophy
99 R$
StarterPack
49 R$
Triple Hatch
49 R$
Auto Hatch
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome207,151 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9615 August 2026 — 96 % liked14 October 2026 — 96 % liked15 August 202614 October 2026
2 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 06:0596no change
15 Aug 2026, 01:5096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.