Player Collection Simulator[BETA]
A Roblox experience owned by PlayerWorks Studio.
SimulatorENcollectiontycoonbeta
Description (written by the developer; not a statement by this register)
💫 Collect, Earn, and Rise to Riches in the Ultimate Player Collection Adventure! Start your journey by collecting scattered Player Blocks and uncover rarer, more valuable ones as you level up! As your collection grows, unlock new zones filled with higher-tier Players, treasures, and exciting rewards. Can you handle the weight of true Player riches? 💎 ⚙️ [How To Collect Players] 🧰 Equip your Collector Tool to get started! 🔍 Search around the world and collect Player Blocks using your tool! 💰 Sell or exchange your collection to earn cash! ⚡ Upgrade your tool and backpack to collect faster and earn even more! Collect unique Players from every land, store them in your Player Pack, and discover rare evolved Players with greater value! Sell your finds for profit, unlock new worlds, and become the ultimate Player Collector! Show off your best finds and rise to the top—one Player at a time! 🌟 🧪 BETA NOTICE: The game is currently in BETA testing expect bugs, unfinished features,
Last updated by the developer 26 Jul 2026, 00:25 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 21:20 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.