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[πŸŽƒ] Build to Survive πŸ› οΈ

[πŸŽƒ] Build to Survive πŸ› οΈ

A Roblox experience owned by kittyΒ·.

Sandbox & buildingENhalloween-eventbase-buildingsurvival

Description (written by the developer; not a statement by this register)

PM πŸŽƒ Halloween Update! Spooky season has arrived in Build to Survive with a massive Halloween update! πŸ‘» πŸ—ΊοΈ Explore brand new Halloween maps and celebrate with a chilling twist πŸͺ„ New Halloween items added β€” plus old favourites return for a limited time 🏠 New Base Expansion Gamepass lets you build even bigger bases πŸ’€ Become a Monster with a brand-new product and hunt other players πŸ“£ Chat notifications for likes are finally fixed πŸ† Reworked base signs now display total likes and wins βš™οΈ Permissions menu UI has been fully redesigned for a smoother experience πŸ‘» Get ready for tricks, treats, and terrifying builds… the Halloween event is live now! Play now:

Last updated by the developer 3 Nov 2025, 16:08 UTC.

0
playing (measured 9 Oct 2026, 20:00 UTC)
4,433
lifetime visits
64%
liked (7 πŸ‘ / 4 πŸ‘Ž)
4
favourites (0.9 per 1k visits)
5 October 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
9 Oct 2026, 20:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Admin Commands
999 R$
Ban Hammer
999 R$
GOD MODE
449 R$
VIP
249 R$
Higher Build
249 R$
2X Jump
149 R$
2X HEALTH
149 R$
2X SPEED
149 R$
StarterPack
20 R$
pumpkin (OP)
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome3,248 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.