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[🎃] Steal A Halloween Monster

[🎃] Steal A Halloween Monster

A Roblox experience owned by Spooky ranu.

SimulatorENmonster collectiontrolling mechanicsrebirth system

Description (written by the developer; not a statement by this register)

🎃 Welcome to Steal A Halloween Monster! 👻 👍 Like the game and join the group How to Play: 👽 Buy a Halloween Monster 🥷 Steal Monsters from other players 💸 Generate money 🐦‍🔥 Rebirth ✋ Buy slaps and troll gear to troll other players! 💻 Supports Desktop, Console, Mobile and Tablet players 🙏 Credit to @WinnersTakesAll for the backpack system! 🖥️ UI/UX inspired by Plants vs Brainrots. Tags: Hire, Night, Vampire, Brainrot, Ghost, Zombie, Pumpkin, Nights

Last updated by the developer 10 Jun 2026, 04:19 UTC.

0
playing (measured 11 Aug 2026, 03:36 UTC)
335,500
lifetime visits
89%
liked (409 👍 / 53 👎)
9,516
favourites (28.4 per 1k visits)
5 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Carpet
399 R$
Laser Pointers
199 R$
Starter Pack
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Please 🥺🥺 · other189,618 · 100.0% win
Halloween Monster · collection189,492 · 100.0% win
A · other189,410 · 100.0% win
Steal · other189,325 · 100.0% win
Play · welcome189,192 · 100.0% win
Halloween · other189,027 · 100.0% win
1st Steal · other39,574 · 0.00% win
1st Rebirth · progression8,804 · 0.00% win
5th Steal · progression3,579 · 0.00% win
10th Steal · progression1,218 · 0.00% win
5th Rebirth · progression1,084 · 0.00% win
25th Steal · progression401 · 0.00% win
50th Steal · collection271 · 0.00% win
99th Steal · progression230 · 0.00% win
150th Steal · progression208 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

888988.515 August 2026 — 88 % liked25 August 2026 — 88 % liked4 September 2026 — 88 % liked4 October 2026 — 89 % liked24 October 2026 — 89 % liked15 August 202624 October 2026
5 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 04:1889no change
4 Oct 2026, 04:1689+1
4 Sept 2026, 02:3088no change
25 Aug 2026, 00:3288no change
15 Aug 2026, 00:1688first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.