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[UPDATE] RETROSLOP [ALPHA]

[UPDATE] RETROSLOP [ALPHA]

A Roblox experience owned by Fr6mp.

HorrorENretro aestheticsurvival chasealpha build

Description (written by the developer; not a statement by this register)

game made by Fr6mp and Kirbo2305 Uh oh watch out, we have to stop the retro killers from killing our retro characters, use retro tools and passives to retro defend yourself until the retro timer ends to go back to the retro lobby (game in alpha = so many bugs that it will make your head spin! (srs report in community server if you find any please)) specimen: Abilities - M1, E, R, T, F subjects: Drop items - Backspace, [Mobile double tap tool] Shift - Sprint Control - Shift lock Passives - Q/E tags(ignore): asym, horror, horror game, you vs homer, orange the killer, asymmetrical, horoer, hide and seek, bear alpha, forsaken, die of death, BIAST, outcome memories, retro, retro slop, chase

Last updated by the developer 1 Aug 2026, 16:37 UTC.

3
playing (measured 11 Aug 2026, 22:07 UTC)
76,712
lifetime visits
73%
liked (696 👍 / 263 👎)
3,196
favourites (41.7 per 1k visits)
6 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 22:074first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

a
1,000 R$
Donation v4??
350 R$
Donation V3
150 R$
Donation V2
50 R$
Donation V1
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

nostalgia baited · other36,065

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.