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[VC-SERVER] Class Frenzy

[VC-SERVER] Class Frenzy

A Roblox experience owned by BBE:S Dev Team.

HorrorENasymmetrical multiplayerschool horrorinspired by Baldi's Basics

Description (written by the developer; not a statement by this register)

// !! THE GAME IS IN ALPHA !! \\ Welcome, mortal... (Class Frenzy - is an asymmetrical game based on FPE:S, Baldi's Basics, and more to come.) The game will determine the rounds and teachers; it's up to each player on the servers to choose between 1 and 3 teachers. (Depending on the game mode, this option will be available soon.) A chaotic multiplayer horror experience from Baldi's Basics. Trapped in a school, you'll need quick thinking, teamwork, and maybe a little luck to survive. Will you be able to survive at all costs without dying? Inspired by "FPE:S" by Maxwell_Studios, "Baldi's Basics" by mystman12, and "Paper Cut" by ProvitiaYT (other game credits) Tags: Baldi's Basics in Learning Education, Baldi's Basics Plus, NULL, Wait, this is corrupt!, NULL, NULL.

Last updated by the developer 20 Jul 2026, 14:19 UTC.

0
playing (measured 12 Aug 2026, 00:46 UTC)
4,228
lifetime visits
83%
liked (44 👍 / 9 👎)
125
favourites (29.6 per 1k visits)
6 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 00:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

V.I.P
300 R$
Hell Hall
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Hello... someone are here? · welcome2,332 · 100.0% win
Old... man... · other118 · 0.00% win
This is very darkness.... · other21 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

83878518 August 2026 — 86 % liked17 September 2026 — 87 % liked17 October 2026 — 83 % liked27 October 2026 — 83 % liked18 August 202627 October 2026
4 measurements spanning 70 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Oct 2026, 06:2283no change
17 Oct 2026, 06:1583-4
17 Sept 2026, 02:4587+1
18 Aug 2026, 02:1986first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.