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[TITANS] Classic Tower Defense 2

[TITANS] Classic Tower Defense 2

A Roblox experience owned by DimaSha Studio.

Tower defenseENTower DefenseRetroRemaster

Description (written by the developer; not a statement by this register)

🪵 Welcome to the Rework Classic Tower Defense! What's better than the classic Roblox atmosphere? 🔁 Trades! 👀 Summon! 🛍 Shop! 📰News: - Titans Added - Fix Dupe - Fix Bugs - Xmas Event ❄ - New Lobby - New Currency - And Much More in Game! 🎉 New updates every week! 👍🏻 Did you like the game? Like + Favorites = Secret Code 📱💻 Play on PC, mobile devices, tablets, and consoles! 🔥 Like and join the community! 👾 Game owner - @Dim4ik_Play06 🛠️ Game developer - @OldiamEvan 🔗 tags: Classic TD, Retro TD, Retro, Classic Tower Defense, TD, Tower Defense Retro, Classic, OG, Old Tower Defense, Rework, Remaster, Rework Classic Tower Defense, Classic Tower Defense 2, CTD 2, Classic TD 2, Retro Tower Defense, Classic td rework

Last updated by the developer 15 May 2026, 19:55 UTC.

0
playing (measured 10 Aug 2026, 15:48 UTC)
188,240
lifetime visits
92%
liked (1,319 👍 / 122 👎)
576
favourites (3.1 per 1k visits)
6 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:481first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X Lucky
299 R$
Builders Club
249 R$
2X Tickets
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome.. · welcome45,242 · 100.0% win
Beat Easy Mode · progression3,102 · 0.00% win
Beat Hard Mode · progression666 · 0.00% win
Beat Nightmare Mode · progression118 · 0.00% win
Beat Insane Mode · progression62 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9215 August 2026 — 92 % liked25 August 2026 — 92 % liked4 September 2026 — 92 % liked15 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 07:0592no change
25 Aug 2026, 05:1792no change
15 Aug 2026, 05:1692first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.