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[🛹] Skate Together [2 Player Obby]

[🛹] Skate Together [2 Player Obby]

A Roblox experience owned by simple games...

ObbyEN2-player co-oprope physicsskateboarding

Description (written by the developer; not a statement by this register)

⚠️ THIS GAME IS MADE FOR 2 PLAYERS! ⚠️ Grab your buddy and hop on your boards in Skate Together 🛹 Race through wild obstacle courses, but there’s a catch... you’re tied together by a rope! 🪢 Stay in sync, pull your friend up ramps, swing through halfpipes, and try not to drag each other into the void 😭 Every move matters. Every turn can send you flying. Only true Skate Buddies can make it to the finish line! 💥 🎁 BONUS: Like the game and join the group for an exclusive reward! 🎁 Group: https://roblox.com/communities/776914496/simple-games Controls: PC - WASD Mobile - Joystick & Buttons Console - Thumbsticks & Triggers Tags: obby, skateboard, skating, rope, parkour, teamwork, 2 player, fun, buddy, skatepark, ramps, platformer, chaos, challenge, duo, tied, pull, ride, sync, multiplayer

Last updated by the developer 5 Aug 2026, 01:17 UTC.

0
playing (measured 10 Aug 2026, 18:23 UTC)
336,254
lifetime visits
48%
liked (80 👍 / 88 👎)
41,354
favourites (123.0 per 1k visits)
6 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Laser Gun
149 R$
Infinite Revives
129 R$
Slap Glove
109 R$
OP Coil
99 R$
2x Money
34 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome287,495 · 100.0% win
First Checkpoint · progression192,116 · 100.0% win
Season Explorer · other170,377 · 100.0% win
Died 10 Times! · progression123,393 · 100.0% win
Halfway There · progression57,084 · 100.0% win
Finish · progression30,316 · 71.2% win
Used Skip Stage! · other2,502 · 10.0% win
Meet the Owner · other1,208 · 0.60% win
Used Revive! · other131 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

48504915 August 2026 — 50 % liked25 August 2026 — 50 % liked4 September 2026 — 48 % liked15 August 20264 September 2026
3 measurements spanning 20 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 48–50 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 02:2348-2
25 Aug 2026, 00:3150no change
15 Aug 2026, 00:1650first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.