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Superforest 🧚‍♀️🫧

Superforest 🧚‍♀️🫧

A Roblox experience owned by Superforest.

TycoonENforest buildingresource managementcooperative gameplay

Superforest 🧚‍♀️🫧 is a tycoon experience created on 2025-10-06. The game currently has 293 players online. It has accumulated 12,612,835 lifetime visits and 38,954 favorites. User engagement metrics show a 95% like percentage. The description highlights forest building, tree planting, and mutation mechanics.

Description (written by the developer; not a statement by this register)

🌱💚✨ Play. Grow. Reforest the World! ✨💚🌳 Welcome to Superforest! Build the forest of your dreams with friends! A magical forest-building adventure awaits. What you do: 🧱 Build your forest. Buy and place soil tiles, create your perfect forest layout. 🌱 Plant magical trees. Plant seeds, grow trees over time, and unlock rarer species as your forest expands. 🧬 Find mutations. Harvests mutate during weather changes & magical events 🍒 Harvest and earn. Collect orbs, harvest fruits, sell at the market, and reinvest to grow faster, bigger, and rarer. 🐾 Collect pets. Unlock powerful companions to help your forest grow. Work together and boost growth and harvest for everyone: ✨ Contribute potions into the Spirit Well to trigger a magical Time Surge! 🌳 Offer harvest to the Mother Tree shrine to stoke the enchanted fire! 🧙 Witching hour happens every night, defend your forest from thieves or share your bounty, the choice is yours! 🔄 Superforest is in beta and active development.

Last updated by the developer 31 Oct 2026, 16:53 UTC.

341
playing (measured 31 Oct 2026, 17:50 UTC)
13,399,209
lifetime visits
95%
liked (36,558 👍 / 2,113 👎)
40,705
favourites (3.0 per 1k visits)
6 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2071,440823.534110 October 202631 October 2026
500 measurements spanning 21 days, net +31. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 22–1,625 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
31 Oct 2026, 17:50341-90
31 Oct 2026, 16:50431-749
31 Oct 2026, 15:501,180+567
31 Oct 2026, 14:50613+287
31 Oct 2026, 13:50326+48
31 Oct 2026, 12:50278+16
31 Oct 2026, 11:50262+5
31 Oct 2026, 10:50257+2
31 Oct 2026, 09:50255+10
31 Oct 2026, 08:50245-3
31 Oct 2026, 07:50248-1
31 Oct 2026, 06:50249+1
31 Oct 2026, 05:50248-32
31 Oct 2026, 04:50280-19
31 Oct 2026, 03:50299-4
31 Oct 2026, 02:50303+8
31 Oct 2026, 01:50295+11
31 Oct 2026, 00:50284+16
30 Oct 2026, 23:50268-20
30 Oct 2026, 22:50288first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Builder's Blessing
999 R$
Emberfly
899 R$
Cackling Broom
699 R$
👑 Premium Pack
649 R$
Witching Hour Broom
499 R$
⭐ VIP Pass
499 R$
Pet Keeper
299 R$
🌱 Growth Pack
249 R$
Nimbus Broom
149 R$
Forest Names
119 R$
🎁 Starter Pack
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

🌱 Welcome to Superforest! · welcome1,912,697 · 12.6% win
🌰 First Seed Planted · progression38,219 · 12.4% win
🌲 Touched The Sky! · progression22,062 · 0.10% win
📅 Comeback! · welcome15,660 · 7.3% win
🌩️ Witness Your First Thunderstorm · welcome11,720 · 3.9% win
🎉 AA Attendee · social5,654 · 0.00% win
👍 Forest Explorer · collection5,257 · 1.4% win
🧚 Fairy Blessing · other4,758 · 1.7% win
🌳 OP Tree Variant · collection3,643 · 1.5% win
🗓️ 7-Day Streak · other3,399 · 0.90% win
📖 Codex Beginner · progression3,278 · 0.60% win
🛡️ Become a Guardian · other2,862 · 0.00% win
💧 Helping Hand · social2,584 · 0.60% win
🔥 Surge Survivor · progression1,948 · 0.30% win
📆 30-Day Streak · other1,014 · 0.30% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9513 August 202631 October 2026
1700 measurements spanning 79 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1700
Measured (UTC)% likedChange
31 Oct 2026, 17:5095no change
31 Oct 2026, 16:5095no change
31 Oct 2026, 15:5095no change
31 Oct 2026, 14:5095no change
31 Oct 2026, 13:5095no change
31 Oct 2026, 12:5095no change
31 Oct 2026, 11:5095no change
31 Oct 2026, 10:5095no change
31 Oct 2026, 09:5095no change
31 Oct 2026, 08:5095no change
31 Oct 2026, 07:5095no change
31 Oct 2026, 06:5095no change
31 Oct 2026, 05:5095no change
31 Oct 2026, 04:5095no change
31 Oct 2026, 03:5095no change
31 Oct 2026, 02:5095no change
31 Oct 2026, 01:5095no change
31 Oct 2026, 00:5095no change
30 Oct 2026, 23:5095no change
30 Oct 2026, 22:5095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.