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EUFORIA by LVNA

EUFORIA by LVNA

A Roblox experience owned by Wanderlust Comm..

Social & hangoutENsocial hangoutroleplaycouples only

Description (written by the developer; not a statement by this register)

It’s a lowkey vibe here—don't expect too much, and forgive the admin if we're lacking! :( Open 24/7 because the grind (and the sadness) never stops. Couples only! Don't be bringing any "secret guests." Getting played is trash, and being a backup is even worse. :( Honestly? Just vibe out. This place exists because the owner’s heart got wrecked. :) ENJOY & WELCOME TO LVNA!

Last updated by the developer 21 Jun 2026, 09:28 UTC.

0
playing (measured 11 Aug 2026, 23:33 UTC)
7,401
lifetime visits
100%
liked (44 👍 / 0 👎)
24
favourites (3.2 per 1k visits)
6 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 23:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VVIP
389 R$
VIP
159 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Newcomer · welcome775 · 0.00% win
LVNA ULTIMATE HONOR.png · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10017 August 2026 — 100 % liked27 August 2026 — 100 % liked17 August 202627 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 15:22100no change
17 Aug 2026, 15:19100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.