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[🎃] Steal A House

[🎃] Steal A House

A Roblox experience owned by appolo productions.

SimulatorENstealing mechanicsbase defensechaotic multiplayer

Description (written by the developer; not a statement by this register)

Steal a House is a chaotic multiplayer game where players compete to buy, steal, and protect their house md characters! Earn money by buying rare characters, upgrade your base, and use special tools to defend what’s yours… or take what isn’t. Every server is unpredictable, a little ridiculous... exactly how it should be. Build up your fortune, outsmart other players, and see how long you can hold on before someone steals your 🏠 tags (ignore) funny chaos stealing simulator house md meme game random upgrades multiplayer pvp brainrot inspired silly ai npcs base defense stealing madness economy

Last updated by the developer 6 Nov 2025, 22:43 UTC.

0
playing (measured 11 Aug 2026, 04:36 UTC)
1,858
lifetime visits
97%
liked (59 👍 / 2 👎)
43
favourites (23.1 per 1k visits)
6 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
250 R$
Super Slap
250 R$
Super Coil
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9719 August 2026 — 97 % liked29 August 2026 — 97 % liked19 August 202629 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Aug 2026, 00:3397no change
19 Aug 2026, 00:0697first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.