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[🚪] Escape Troll Tower

[🚪] Escape Troll Tower

A Roblox experience owned by Escape Tower Games.

AdventureENescape roompuzzleweekly updates

[🚪] Escape Troll Tower is an adventure experience created on 2025-10-06. It currently has 26 players online. The game has accumulated 14,669,010 lifetime visits, 697,372 favorites, and an 85% like percentage.

Description (written by the developer; not a statement by this register)

🎉 Welcome To Escape Troll Tower! 🎉 [⚠️] Levels change every week! [😈] Can you escape the tower? [😈] Avoid trolls, solve puzzles, and beat everyone to the finish!

Last updated by the developer 28 Nov 2025, 14:19 UTC.

26
playing (measured 10 Aug 2026, 16:37 UTC)
14,669,010
lifetime visits
85%
liked (2,413 👍 / 427 👎)
697,661
favourites (47.6 per 1k visits)
6 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:3732first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
599 R$
Ban Hammer
398 R$
Flying Carpet
299 R$
Admin Slap
229 R$
Invisible Cape
149 R$
Laser Gun
149 R$
V.I.P
79 R$
Poopy Slap
49 R$
Gravity Coil
49 R$
Brainrot Bat
34 R$
Speed Coil
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome7,730,545 · 100.0% win
5 Minutes · progression4,882,077 · 100.0% win
10 Minutes · other2,694,416 · 81.4% win
25 Minutes · progression450,318 · 15.8% win
You won!!! · progression124,049 · 2.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8513 August 2026 — 85 % liked23 August 2026 — 85 % liked2 September 2026 — 85 % liked12 September 2026 — 85 % liked22 September 2026 — 85 % liked2 October 2026 — 85 % liked12 October 2026 — 85 % liked22 October 2026 — 85 % liked1 November 2026 — 85 % liked13 August 20261 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 18:3885no change
22 Oct 2026, 18:3785no change
12 Oct 2026, 18:3485no change
2 Oct 2026, 18:3385no change
22 Sept 2026, 18:3085no change
12 Sept 2026, 18:2085no change
2 Sept 2026, 18:1785no change
23 Aug 2026, 18:0085no change
13 Aug 2026, 17:5485first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.