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Find The Golden Ball [✨🔍]

Find The Golden Ball [✨🔍]

A Roblox experience owned by Ponk Games.

ObbyENarena combatprogressiondaily rewards

Description (written by the developer; not a statement by this register)

🔍 Find it, Grab it and watch your cash rise while everyone tries to take it from you! 💸 🏃 Dash around the arena, use fun gear, and stay in control of the ball. 🏠 Bring it back to your base to score a home run and earn a totem that boosts your progress! ⬆️ Upgrade your speed, gear, and weapons. 🔁 Rebirth to unlock huge multipliers and climb the leaderboards even faster! 🎁 Open crates, discover rarities, and show off your coolest items. 👥 Play with friends or compete to take the Golden Ball for yourself! Can YOU become the ultimate Golden Ball champion?✨ ✨NEW✨ - Daily Rewards - Daily and Weekly Quests - Daily Obby - Some quality of life improvements...

Last updated by the developer 6 Apr 2026, 22:19 UTC.

0
playing (measured 11 Aug 2026, 13:18 UTC)
258,520
lifetime visits
72%
liked (977 👍 / 388 👎)
24,284
favourites (93.9 per 1k visits)
7 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 13:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Panel
999 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta-Tester · other22,633 · 0.00% win
Opened a Crate · collection3,664 · 0.00% win
Alpha-Tester · other10 · 0.00% win
Donator · other8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7215 August 2026 — 72 % liked14 October 2026 — 72 % liked3 November 2026 — 72 % liked15 August 20263 November 2026
3 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Nov 2026, 06:4572no change
14 Oct 2026, 06:3772no change
15 Aug 2026, 02:1972first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.