Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
1 Item = 1 Brainrot

1 Item = 1 Brainrot

A Roblox experience owned by FR33 IT3MS.

TycoonENbrainrotidletrading

1 Item = 1 Brainrot is a Roblox experience created on 2025-10-07. It has accumulated 3,771,154 lifetime visits and holds 2,976 favorites. The game maintains a 78% like percentage. Currently, zero players are active. No specific genre classification is recorded in the data.

Description (written by the developer; not a statement by this register)

[NEW] - Added Hungry Worms brainrot class! 🍟 Welcome to 1 Item = 1 Brainrot! How to Play: 🗣️ Talk to the brainrot to see which item they want 🔍 Search for the required item! 🙋 Grab the item and serve the brainrot! 🫱 Place the brainrot on a slot! 💸 Let the brainrot generate money! 💸 Upgrade your brainrots and base to generate more money! 💸 ✨ Find more EPIC items & flex your brainrots! 🎁 Trade or gift your brainrots with friends and grow together! 👍 Like the game and join the group! 💻 Available on Desktop, Mobile, Tablet & Console!

Last updated by the developer 9 Dec 2025, 21:00 UTC.

0
playing (measured 10 Aug 2026, 19:46 UTC)
3,771,154
lifetime visits
78%
liked (1,340 👍 / 378 👎)
2,975
favourites (0.8 per 1k visits)
7 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+50% Money Per Second
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

7814 August 2026 — 78 % liked3 September 2026 — 78 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 03:5278no change
14 Aug 2026, 03:5078first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.