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[UPD!] Tower Of Slaps

[UPD!] Tower Of Slaps

A Roblox experience owned by Incremental Studios..

SimulatorENtower climbingpvp combatglove abilities

Description (written by the developer; not a statement by this register)

🏰 Welcome to TOWER OF SLAPS 👋 🎯 Climb the Tower, Collect Slaps! Scale the massive tower and earn slaps with every completion! 💥 👊 Epic Gloves Unlock powerful gloves with your slaps! Each glove has its own unique abilities! 🔥 ⚔️ Intense Battles Slap other players for extra slaps! Every hit counts! 💪 🌟 Features: ✨ Challenging towers to climb 🧤 Dozens of gloves to unlock ⚡ Unique special abilities 🏆 Intense PvP competition 💰 Rewarding progression system 🎮 Can you reach the top? Climb, slap, dominate! 👑

Last updated by the developer 25 Feb 2026, 18:00 UTC.

0
playing (measured 10 Aug 2026, 21:32 UTC)
39,459
lifetime visits
91%
liked (84 👍 / 8 👎)
55
favourites (1.4 per 1k visits)
7 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

5x Slaps
149 R$
Blackhole Glove (OP!)
99 R$
Invisible Glove
49 R$
2x Slaps
39 R$
Gravity Glove
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome32,471 · 0.00% win
25 Slaps · other6,188 · 0.00% win
100 Slaps · progression1,623 · 0.00% win
1K Slaps · progression43 · 0.00% win
10K Slaps · progression9 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.