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J.O.E

J.O.E

A Roblox experience owned by Dynablox Team.

HorrorENhorrormemesurvival

Description (written by the developer; not a statement by this register)

J.O.E is a poop post game, which has a lot of memes and POSSIBLY some sound pollution, and as survivor, you get 3 cards. use JUST 1 wisely. the game also has PUZZLES that you can do in the round, and you need to avoid killers with unique and unpredictable abilities. as killer, kill. (or just do the puzzles with the survivors LOL) there is also friendly fire as both survivors and killers so if you just feel like punching another survivor because they mauled you first as killer, go ahead. friendly fire decreases your score though so dont overdo it -------------------------- based/inspired off of games like the following: Die of Death (1st main) Dye of Deaf (2nd main) Forsaken PWNED by 14:00 BREAK IN AND STEAL THINGZ Piggy BEAR (alpha) Baldi's Basics --------------------------- icon made by groovy_59

Last updated by the developer 26 May 2026, 04:14 UTC.

0
playing (measured 16 Aug 2026, 06:38 UTC)
820
lifetime visits
100%
liked (13 👍 / 0 👎)
6
favourites (7.3 per 1k visits)
7 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 06:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

gift gamepass
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

SUPER DUPER alpha tester · other76 · 0.00% win
SUPER alpha tester · other62 · 0.00% win
meet the creator · social25 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.