Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
2 Player Tycoon

2 Player Tycoon

A Roblox experience owned by ER:LC | Oklahoma State Role Play.

TycoonENco-opbase-buildingprogression

Description (written by the developer; not a statement by this register)

Grab a friend and get building! Work together to make the best base, earn cash, and unlock awesome upgrades. Team up, grow your tycoon, and show everyone who’s the ultimate duo!

Last updated by the developer 30 May 2026, 15:56 UTC.

0
playing (measured 16 Aug 2026, 04:19 UTC)
374
lifetime visits
71%
liked (5 👍 / 2 👎)
11
favourites (29.4 per 1k visits)
8 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 04:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

INFINITE CASH!
450 R$
Fun Pack
150 R$
Fireball Powers
150 R$
God Mode
150 R$
Owner!
100 R$
Knife
50 R$
Blaster
50 R$
Super Admin!
50 R$
Gravity Coil
50 R$
Rainbow Carpet
50 R$
Body Switcher
50 R$
Admin!
25 R$
Fortnite Dances
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

PLAYED 2 PLAYER TYCOON! · welcome652 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

67716921 August 2026 — 67 % liked1 September 2026 — 71 % liked21 August 20261 September 2026
2 measurements spanning 10 days, net +4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Sept 2026, 04:3271+4
21 Aug 2026, 21:5067first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.