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cxt: the testing

cxt: the testing

A Roblox experience owned by Ida & Ishida Archives.

Fighting & PvPENmetacommunity-drivenlow-ratio

Description (written by the developer; not a statement by this register)

please dislike the game so we can reach 2% ratio ♪ i want this to be the only fighting game below a 10% ratio ♪

Last updated by the developer 20 Jun 2026, 04:56 UTC.

0
playing (measured 11 Aug 2026, 12:23 UTC)
3,502
lifetime visits
22%
liked (14 👍 / 49 👎)
57
favourites (16.3 per 1k visits)
8 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 12:230first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

2218 August 2026 — 22 % liked28 August 2026 — 22 % liked18 August 202628 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 21–23 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 06:3722no change
18 Aug 2026, 06:3622first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.