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Last Wave [UPD4]

Last Wave [UPD4]

A Roblox experience owned by Luvik Interactive.

Tower defenseENtower defensesurvivalsynergy building

Description (written by the developer; not a statement by this register)

⚔️ Last Wave: stack the deadliest build and survive the swarm! 🎁 Redeem code 'UPD4' in the Codes menu for stardust potions + 1,000 Tickets! 🎁 🗡️ Pick a weapon, grab a trait, and snowball into an unstoppable build 🧬 Hundreds of synergies across weapons, augments, and passives 🔥 Six difficulty tiers, from Easy to Psychopath 🎁 Crack open lootboxes for new gear and traits 👥 Squad up with friends 🎮 Available on PC, Mobile, Xbox & PlayStation! ⭐ Like & favorite for free tickets! 🔔 Follow the group for codes and patch notes.

Last updated by the developer 2 Jul 2026, 22:15 UTC.

0
playing (measured 10 Aug 2026, 20:36 UTC)
220,741
lifetime visits
91%
liked (1,231 👍 / 123 👎)
14,341
favourites (65.0 per 1k visits)
8 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Stardust
399 R$
Double Tickets
399 R$
Double Luck
299 R$
Skip
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Clear Normal Difficulty · progression14,969 · 0.00% win
Clear Hard Difficulty · progression3,922 · 0.00% win
Clear Infernal Difficulty · progression1,180 · 0.00% win
Clear Nightmare Difficulty · progression409 · 0.00% win
Clear Psychopath Difficulty · progression149 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9115 August 2026 — 91 % liked25 August 2026 — 91 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 03:5091no change
15 Aug 2026, 03:3591first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.