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GBS2 Googology Button Simulator 2

GBS2 Googology Button Simulator 2

A Roblox experience owned by Simon's Studio.

SimulatorENbutton simulatorgoogologyincremental

Description (written by the developer; not a statement by this register)

Hey hey, no dying ok? no credits to the guy who made this game dead

Last updated by the developer 1 Jun 2026, 01:31 UTC.

0
playing (measured 11 Aug 2026, 08:30 UTC)
87,504
lifetime visits
62%
liked (82 👍 / 50 👎)
125
favourites (1.4 per 1k visits)
8 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 08:301first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mod [gives u mod rank] [WHY WOULD YOU BUY THIS!?]
1,000 R$
VIP
67 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

YOU JOINED??? · welcome24,739 · 100.0% win
Ordinal level 1B · progression12,519 · 80.0% win
Ordinal level 1A · progression12,457 · 80.0% win
Ordinal Level 1C · progression7,559 · 80.0% win
Rebirth · progression5,100 · 0.00% win
Ordinal Level 2: The Caves · progression2,050 · 0.00% win
Ultra Rebirth · progression1,300 · 0.00% win
Ordinal Level 3: The Dark Caves · progression925 · 0.00% win
Ordinal Level 5 · progression794 · 0.00% win
Meet da owner · other770 · 0.00% win
Ordinal Level 4: Da Mountain · progression662 · 0.00% win
Prestige · progression631 · 0.00% win
Ordinal Level 6: Space · progression479 · 0.00% win
TRUE OL-1 · other297 · 0.00% win
Ordinal Level 7: Volcano · progression232 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.