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Steal A LOL

Steal A LOL

A Roblox experience owned by Luais 'n Fruit.

TycoonENstealing mechanicrebirth systemeconomy simulation

Description (written by the developer; not a statement by this register)

[ ⚠️ WARNING: This game may contain unfinished content or even bugs, the game is in development. ⚠️] Welcome to Steal A LOL 🍊 Like and favorite ⭐ How to Play: Buy a LOL 🍊 Steal LOLs from other players 👀 Make money with your LOLs 💰💲 Rebirth 🔥 Buy gears to defend yourself and make your stealing easier ✋💥 The game supports: Desktop, Mobile & Tablet users 🖥️ 🙏 Credits to @aGoldenMilk for the amazing template 🙏 Credits to @Churro642 @Scoil70 @MathewOnii for their contribution and support, as well as an honorable mention to @Monozir 🙏 Credits for the OMGTACO & LOLJAR model made by Gang O' Fruit, as well as all models used from Blue Apple UGC

Last updated by the developer 5 May 2026, 00:48 UTC.

0
playing (measured 11 Aug 2026, 12:46 UTC)
998
lifetime visits
90%
liked (19 👍 / 2 👎)
22
favourites (22.0 per 1k visits)
8 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 12:460first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome To Hell · welcome394 · 0.00% win
Meet Luais · other11 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9019 August 2026 — 90 % liked29 August 2026 — 90 % liked19 August 202629 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Aug 2026, 22:5290no change
19 Aug 2026, 21:4990first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.