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Mega Escape: Brainrot Prison

Mega Escape: Brainrot Prison

A Roblox experience owned by COOL DAD fans.

ObbyENprison escapeboss fightscutscenes

Mega Escape: Brainrot Prison is an obby experience created on 2025-10-08. The game currently has 5 players online and has accumulated 967,724 lifetime visits. It holds 1,325 favorites and maintains a 50% like percentage. The experience features parkour, interactive elements, and boss fights within a prison-themed setting.

Description (written by the developer; not a statement by this register)

Do you enjoy stunning cutscenes and storylines, Obbies and parkour, or fights with monsters and bosses? Then this game is for you. This is a story about you being stuck in a prison full of brainrots. Can you avoid all the dangers and escape? Features of this game: - Entertaining parkour - Interaction - switches, levers, buttons, and clickable objects - Game map you can use to teleport. Saves your progress! - Numerous enemies - ranged, jumping, and even self-exploding - Epic boss fights - Stunning cutscenes

Last updated by the developer 31 Jul 2026, 03:13 UTC.

5
playing (measured 10 Aug 2026, 14:34 UTC)
967,724
lifetime visits
52%
liked (296 👍 / 278 👎)
1,679
favourites (1.7 per 1k visits)
8 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:346first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Minigun
1,300 R$
Admin Flight
999 R$
BFG
799 R$
Spark-SD
599 R$
Thunder-X
400 R$
Dragon Fire
350 R$
Dragon Ice
300 R$
Ice gun
250 R$
Box Glove
200 R$
Circular Saw
149 R$
Chicken Leg
99 R$
Lollipop
79 R$
Christmas Bat
49 R$
Fork
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

50525114 August 2026 — 50 % liked24 August 2026 — 51 % liked3 September 2026 — 51 % liked13 September 2026 — 52 % liked23 September 2026 — 52 % liked3 October 2026 — 52 % liked13 October 2026 — 52 % liked23 October 2026 — 51 % liked2 November 2026 — 52 % liked14 August 20262 November 2026
9 measurements spanning 80 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 50–52 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 18:5352+1
23 Oct 2026, 18:5151-1
13 Oct 2026, 18:4952no change
3 Oct 2026, 18:4852no change
23 Sept 2026, 18:4752no change
13 Sept 2026, 18:0252+1
3 Sept 2026, 17:5351no change
24 Aug 2026, 16:0051+1
14 Aug 2026, 15:5350first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.