Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
obby but you're a pibble

obby but you're a pibble

A Roblox experience owned by sharqs clothing.

ObbyENdog themepibblehard difficulty

Description (written by the developer; not a statement by this register)

🐶 Become the cutest little pibble and jump your way through a challenging obby! ✨ Cute vibes 🦴 Fun jumps 😵 Not as easy as it looks... *very few get past stage 60, let alone finish the entire obby!* Can you make it to the end? 🐾 (wash my belly later) stages: 80 (more coming at 1000 likes!) tags (ignore): pibble, wash my belly, washington, geeble, cute, dog, puppy, fairs, obby, fun obby, mega, ultra, hard obby, impossible obby

Last updated by the developer 6 Aug 2026, 06:14 UTC.

2
playing (measured 10 Aug 2026, 19:17 UTC)
96,045
lifetime visits
40%
liked (123 👍 / 181 👎)
5,405
favourites (56.3 per 1k visits)
8 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:172first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
199 R$
Laser Gun
179 R$
Freeze Gun
149 R$
Sword
99 R$
Slap Hand
99 R$
Fusion Coil
89 R$
Gravity Coil
29 R$
Speed Coil
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome93,124 · 100.0% win
You Reached Stage 20! · progression9,625 · 29.5% win
You reached stage 40! · progression4,146 · 13.1% win
You Reached Stage 60! · progression852 · 3.3% win
You Completed Stage 80! · progression118 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

374038.515 August 2026 — 37 % liked25 August 2026 — 38 % liked4 September 2026 — 38 % liked14 September 2026 — 39 % liked24 September 2026 — 39 % liked4 October 2026 — 40 % liked14 October 2026 — 39 % liked24 October 2026 — 40 % liked15 August 202624 October 2026
8 measurements spanning 70 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 37–40 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 16:3240+1
14 Oct 2026, 16:3139-1
4 Oct 2026, 16:3040+1
24 Sept 2026, 16:2339no change
14 Sept 2026, 13:0639+1
4 Sept 2026, 13:0538no change
25 Aug 2026, 11:3738+1
15 Aug 2026, 11:3637first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.