Facillity Zero
A Roblox experience owned by The playground Devs.
HorrorENhorrorloreaesthetics
Description (written by the developer; not a statement by this register)
Update History v0.6 – Improved lighting systems for better atmosphere. v0.8 – Game rebranded to Bloodspin. v0.9 – Implemented anti-cheat and addressed admin abuse. v1.0 – Chapter 2 Released! v1.5 – The "Facility Zero" Overhaul Official name changed back to Facility Zero. Chapter 3 is now live. New Lore documents added throughout the map. New Auras system introduced. Major bug fixes and stability improvements. Upcoming Updates (v1.6 – v2.0) Aura UI: Fixing the unboxing interface for a smoother experience. Optimization: Reducing lag and optimizing the Mobile UI. Performance: Adding a Low Graphics Mode for lower-end devices. Achievements: New badges to collect. Expansion (v2.0): Reworking existing chapters to make them longer and more immersive. Store & Gamepasses Support the Devs: Donation tiers. Aura Pack: Exclusive visual effects for your character. Credits Shockrevier: Lead assistance with Chapter 2. Art & Assets: Huge thanks to our talented Modelers and GUI Artists.
Last updated by the developer 1 Jun 2026, 21:17 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 19 Aug 2026, 00:36 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.