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Facillity Zero

Facillity Zero

A Roblox experience owned by The playground Devs.

HorrorENhorrorloreaesthetics

Description (written by the developer; not a statement by this register)

Update History v0.6 – Improved lighting systems for better atmosphere. v0.8 – Game rebranded to Bloodspin. v0.9 – Implemented anti-cheat and addressed admin abuse. v1.0 – Chapter 2 Released! v1.5 – The "Facility Zero" Overhaul Official name changed back to Facility Zero. Chapter 3 is now live. New Lore documents added throughout the map. New Auras system introduced. Major bug fixes and stability improvements. Upcoming Updates (v1.6 – v2.0) Aura UI: Fixing the unboxing interface for a smoother experience. Optimization: Reducing lag and optimizing the Mobile UI. Performance: Adding a Low Graphics Mode for lower-end devices. Achievements: New badges to collect. Expansion (v2.0): Reworking existing chapters to make them longer and more immersive. Store & Gamepasses Support the Devs: Donation tiers. Aura Pack: Exclusive visual effects for your character. Credits Shockrevier: Lead assistance with Chapter 2. Art & Assets: Huge thanks to our talented Modelers and GUI Artists.

Last updated by the developer 1 Jun 2026, 21:17 UTC.

0
playing (measured 19 Aug 2026, 00:36 UTC)
839
lifetime visits
53%
liked (10 👍 / 9 👎)
4
favourites (4.8 per 1k visits)
8 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 00:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

If u buy you get Group admin
1,000 R$
Aura pack
140 R$
Donation
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Won · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.