Territory Royale
A Roblox experience owned by Double Dimension Games.
SimulatorENRTSTerritory ControlWarfare
Territory Royale is a simulator experience created on October 8, 2025. The game currently has 38 players online and has accumulated 4,283,719 lifetime visits. It holds 8,405 favorites and maintains a 55% like percentage. The experience features real-time strategy gameplay on blocky maps.
Description (written by the developer; not a statement by this register)
🌟 Territory Royale 🌟 - The Ultimate Pixel Conquest! Drop into PIXELATED WORLD DOMINATION! 🗺️💥 Battle 12+ players in real-time RTS chaos on massive, blocky maps mimicking Earth! Start small, click to conquer tiles, snowball your pixel empire with troops, gold, and sneaky alliances – then BETRAY & NUKE to claim 80% victory! 🚀 INSANE FEATURES: One-Click Mayhem: Expand borders, grow armies exponentially – outsmart or overwhelm! Naval Domination: Build ports, snag trade ships for riches, deploy warships to raid seas! ⚓️ Build Your Fortress: Cities for pop boom, defenses, missile silos, SAMs, ATOM BOMBS & HYDROGEN NUKES! ☢️💣 Inspired by OpenFront & Territorial Gamefile will be opensource on github once we have a finished product, under an MIT license similar to OpenFront, zero assets from OpenFronts repo were used in development. Roblox's #1 .io- RTS Battle Royale – Forge pacts, hoard gold via trade routes, launch MIRVs on frontrunners. Last Empire Standing WINS!
Last updated by the developer 23 May 2026, 20:48 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 01:38 | 7 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Oct 2026, 03:03 | 55 | no change |
| 13 Oct 2026, 03:03 | 55 | -1 |
| 3 Oct 2026, 03:02 | 56 | no change |
| 23 Sept 2026, 03:01 | 56 | +1 |
| 13 Sept 2026, 03:00 | 55 | no change |
| 3 Sept 2026, 02:53 | 55 | no change |
| 24 Aug 2026, 02:52 | 55 | no change |
| 14 Aug 2026, 02:52 | 55 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.