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Territory Royale

Territory Royale

A Roblox experience owned by Double Dimension Games.

SimulatorENRTSTerritory ControlWarfare

Territory Royale is a simulator experience created on October 8, 2025. The game currently has 38 players online and has accumulated 4,283,719 lifetime visits. It holds 8,405 favorites and maintains a 55% like percentage. The experience features real-time strategy gameplay on blocky maps.

Description (written by the developer; not a statement by this register)

🌟 Territory Royale 🌟 - The Ultimate Pixel Conquest! Drop into PIXELATED WORLD DOMINATION! 🗺️💥 Battle 12+ players in real-time RTS chaos on massive, blocky maps mimicking Earth! Start small, click to conquer tiles, snowball your pixel empire with troops, gold, and sneaky alliances – then BETRAY & NUKE to claim 80% victory! 🚀 INSANE FEATURES: One-Click Mayhem: Expand borders, grow armies exponentially – outsmart or overwhelm! Naval Domination: Build ports, snag trade ships for riches, deploy warships to raid seas! ⚓️ Build Your Fortress: Cities for pop boom, defenses, missile silos, SAMs, ATOM BOMBS & HYDROGEN NUKES! ☢️💣 Inspired by OpenFront & Territorial Gamefile will be opensource on github once we have a finished product, under an MIT license similar to OpenFront, zero assets from OpenFronts repo were used in development. Roblox's #1 .io- RTS Battle Royale – Forge pacts, hoard gold via trade routes, launch MIRVs on frontrunners. Last Empire Standing WINS!

Last updated by the developer 23 May 2026, 20:48 UTC.

38
playing (measured 11 Aug 2026, 01:38 UTC)
4,283,719
lifetime visits
55%
liked (2,398 👍 / 1,974 👎)
9,048
favourites (2.1 per 1k visits)
8 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:387first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to Territory Royale · welcome701,300 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

555655.514 August 2026 — 55 % liked24 August 2026 — 55 % liked3 September 2026 — 55 % liked13 September 2026 — 55 % liked23 September 2026 — 56 % liked3 October 2026 — 56 % liked13 October 2026 — 55 % liked23 October 2026 — 55 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 55–56 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 03:0355no change
13 Oct 2026, 03:0355-1
3 Oct 2026, 03:0256no change
23 Sept 2026, 03:0156+1
13 Sept 2026, 03:0055no change
3 Sept 2026, 02:5355no change
24 Aug 2026, 02:5255no change
14 Aug 2026, 02:5255first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.