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Territory Royale

Territory Royale

A Roblox experience owned by Double Dimension Games.

SimulatorENRTSTerritory ControlWarfare

Territory Royale is a simulator experience created on October 8, 2025. The game currently has 38 players online and has accumulated 4,283,719 lifetime visits. It holds 8,405 favorites and maintains a 55% like percentage. The experience features real-time strategy gameplay on blocky maps.

Description (written by the developer; not a statement by this register)

🌟 Territory Royale 🌟 - The Ultimate Pixel Conquest! Drop into PIXELATED WORLD DOMINATION! 🗺️💥 Battle 12+ players in real-time RTS chaos on massive, blocky maps mimicking Earth! Start small, click to conquer tiles, snowball your pixel empire with troops, gold, and sneaky alliances – then BETRAY & NUKE to claim 80% victory! 🚀 INSANE FEATURES: One-Click Mayhem: Expand borders, grow armies exponentially – outsmart or overwhelm! Naval Domination: Build ports, snag trade ships for riches, deploy warships to raid seas! ⚓️ Build Your Fortress: Cities for pop boom, defenses, missile silos, SAMs, ATOM BOMBS & HYDROGEN NUKES! ☢️💣 Inspired by OpenFront & Territorial Gamefile will be opensource on github once we have a finished product, under an MIT license similar to OpenFront, zero assets from OpenFronts repo were used in development. Roblox's #1 .io- RTS Battle Royale – Forge pacts, hoard gold via trade routes, launch MIRVs on frontrunners. Last Empire Standing WINS!

Last updated by the developer 23 May 2026, 20:48 UTC.

38
playing (measured 11 Aug 2026, 01:38 UTC)
4,283,719
lifetime visits
55%
liked (2,307 👍 / 1,869 👎)
8,466
favourites (2.0 per 1k visits)
8 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:387first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to Territory Royale · welcome571,377 · 35.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5514 August 2026 — 55 % liked24 August 2026 — 55 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–56 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 02:5255no change
14 Aug 2026, 02:5255first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.