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Tyrannosaurus Tower

Tyrannosaurus Tower

A Roblox experience owned by Character Studio.

ObbyENobstacle coursedinosaur themeclimbing

Description (written by the developer; not a statement by this register)

🎉 Welcome to the Tyrannosaurus Character Tower! Starting from the tail of a dinosaur and entering its mouth It's a tower that passes through the market and escapes outside Make sure you arrive at the Dinosaur Diaper Cafe! *It is modeled on the real life of the dinosaur Tyrannosaurus rex.

Last updated by the developer 11 May 2026, 12:39 UTC.

0
playing (measured 11 Aug 2026, 00:01 UTC)
281,660
lifetime visits
84%
liked (448 👍 / 86 👎)
299
favourites (1.1 per 1k visits)
8 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Change gun
790 R$
Laser Gun
790 R$
Slap
498 R$
서버 모든 사람 터트리기
400 R$
칼 전쟁
400 R$
서버 모든 사람 날려보내기
400 R$
Speed Coil
99 R$
터트리기
50 R$
돼지로 만들기
30 R$
눈가리기
30 R$
공룡으로 만들기
30 R$
반대로 움직이기
30 R$
날려보내기
30 R$
대두 만들기
25 R$
넘어뜨리기
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Dinosaur Tower! · welcome184,211 · 100.0% win
Came at the tail · other116,051 · 100.0% win
Came in the back? · secret24,725 · 40.0% win
Came on the right foot · welcome14,718 · 20.0% win
Came on the left foot · welcome10,141 · 10.0% win
Up to my back · other2,490 · 0.00% win
Come to my head · other1,571 · 0.00% win
Entered body! · welcome1,560 · 0.00% win
Conquered Dinosaur Tower🎉 · progression286 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8415 August 2026 — 84 % liked25 August 2026 — 84 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 01:5284no change
15 Aug 2026, 01:3784first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.