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[🗡️LUCKY] Kill a Brainrot

[🗡️LUCKY] Kill a Brainrot

A Roblox experience owned by Woopy Games.

SimulatorENbrainrotidlecrafting

Kill a Brainrot is a simulator experience created on October 8, 2025. It has recorded 4,967,486 lifetime visits and 7,325 favorites. Currently, one user is playing. The game holds a 96% like percentage. Players engage in combat mechanics to earn currency and craft items within the simulation environment.

Description (written by the developer; not a statement by this register)

⚔️ Welcome to Kill a Brainrot! 👍 Like the game for better updates! Quick tutorial: 🔥 Kill a brainrot and place it in your base! 💵 Your brainrots earn money for you! ⚒️ Craft better swords for better brainrots! ☁️ There are so much events waiting for you! 💻 Available in every platforms!

Last updated by the developer 6 Aug 2026, 17:10 UTC.

1
playing (measured 10 Aug 2026, 15:36 UTC)
4,967,486
lifetime visits
96%
liked (14,563 👍 / 559 👎)
7,347
favourites (1.5 per 1k visits)
8 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:361first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

sellinggame_version3
450,000 R$
Admin Commands
26,990 R$
gameselling_version2
10,947 R$
2x Money!
399 R$
2X LUCK!
199 R$
Open 3X Eggs!
199 R$
VIP!
199 R$
2X Road Speed!
39 R$
+1 Slot
39 R$
+1 Slot
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

L · other1,488,424 · 100.0% win
L · other1,487,908 · 100.0% win
I · other1,487,179 · 100.0% win
K · other1,486,861 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked3 September 2026 — 96 % liked13 September 2026 — 96 % liked3 October 2026 — 96 % liked13 October 2026 — 96 % liked23 October 2026 — 96 % liked2 November 2026 — 96 % liked14 August 20262 November 2026
8 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 01:5296no change
23 Oct 2026, 01:5196no change
13 Oct 2026, 01:5096no change
3 Oct 2026, 01:4996no change
13 Sept 2026, 01:4896no change
3 Sept 2026, 01:3896no change
24 Aug 2026, 01:3796no change
14 Aug 2026, 01:3696first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.