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[🗡️LUCKY] Kill a Brainrot

[🗡️LUCKY] Kill a Brainrot

A Roblox experience owned by Woopy Games.

SimulatorENbrainrotidlecrafting

Kill a Brainrot is a simulator experience created on October 8, 2025. It has recorded 4,967,486 lifetime visits and 7,325 favorites. Currently, one user is playing. The game holds a 96% like percentage. Players engage in combat mechanics to earn currency and craft items within the simulation environment.

Description (written by the developer; not a statement by this register)

⚔️ Welcome to Kill a Brainrot! 👍 Like the game for better updates! Quick tutorial: 🔥 Kill a brainrot and place it in your base! 💵 Your brainrots earn money for you! ⚒️ Craft better swords for better brainrots! ☁️ There are so much events waiting for you! 💻 Available in every platforms!

Last updated by the developer 6 Aug 2026, 17:10 UTC.

1
playing (measured 10 Aug 2026, 15:36 UTC)
4,967,486
lifetime visits
96%
liked (14,565 👍 / 558 👎)
7,327
favourites (1.5 per 1k visits)
8 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:361first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

sellinggame_version3
450,000 R$
Admin Commands
26,990 R$
gameselling_version2
10,947 R$
2x Money!
399 R$
VIP!
199 R$
2X LUCK!
199 R$
Open 3X Eggs!
199 R$
+1 Slot
39 R$
+1 Slot
39 R$
2X Road Speed!
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

L · other1,483,228 · 89.8% win
L · other1,482,714 · 89.8% win
I · other1,481,985 · 89.8% win
K · other1,481,672 · 89.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 01:3796no change
14 Aug 2026, 01:3696first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.