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Don't Wake the Clash! 💤

Don't Wake the Clash! 💤

A Roblox experience owned by BankaiXE.

AdventureENStealthClash Royale IPSurvival

Description (written by the developer; not a statement by this register)

Shh... Don’t wake the Clash! 🤫 Sneak around and steal a troop while they sleep! 😴 Run when you wake them up — they’ll start attacking! ⚔️ Survive, collect cash, and outsmart as many Clash troops as possible! 👑⚡ If you're having fun, remember to hit the thumbs up! 👍 🏷️ Tags: Anime, Anime Simulator, Anime Game, Anime Memes, Brainrot, Brainrot Game, Brainrot Simulator, Brainrot Shooter, Brainrot Defense, Brainrot Rush, Brainrot Collection, Brainrot Memes, Shooting, Collecting, Funny, Meme, Fast, Adventure, Simulator, Upgrade, Base, Guns, Money, Fight, Fun, Friends, Competitive, Trending, Popular, New Update

Last updated by the developer 7 Apr 2026, 18:39 UTC.

0
playing (measured 11 Aug 2026, 07:18 UTC)
132,890
lifetime visits
57%
liked (110 👍 / 84 👎)
182
favourites (1.4 per 1k visits)
8 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Vip
499 R$
2x money
139 R$
2x speed
139 R$
auto collect money
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome!! · welcome17,304 · 100.0% win
stealer · other0 · 0.00% win
millionaire . · other0 · 0.00% win
i'm starting to like this · other0 · 0.00% win
best in the world. · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

565756.515 August 2026 — 56 % liked4 September 2026 — 57 % liked15 August 20264 September 2026
2 measurements spanning 20 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–57 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 10:0457+1
15 Aug 2026, 08:3256first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.