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Make a Juice 🧃

Make a Juice 🧃

A Roblox experience owned by The Luckiest One.

TycoonENtycoonsimulationclicker

Make a Juice is a tycoon experience created on October 8, 2025. The game currently has 3 players online and 2,276,516 lifetime visits. It holds 9,277 favorites and maintains a 98% like percentage. The description notes over 75 billion possible ingredient combinations. The experience is available on PC, mobile, tablet, and console platforms.

Description (written by the developer; not a statement by this register)

🧃Welcome to Make a Juice! How to Play! 🍓Buy conveyor ingredients 🍹Mix them and get unique juices 💸The juices generate money 🔃Rebirth 🥭Over 75,000,000,000 possible combinations! 👍 Like the game and join the group! 💻 Available on PC, Mobile, Tablet & Console

Last updated by the developer 4 Aug 2026, 18:55 UTC.

3
playing (measured 10 Aug 2026, 15:22 UTC)
2,276,516
lifetime visits
98%
liked (17,318 👍 / 357 👎)
9,660
favourites (4.2 per 1k visits)
8 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Carpet
199 R$
VIP
159 R$
Extra Storage
79 R$
x2 Rewards
79 R$
Extra Luck
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9814 August 2026 — 98 % liked24 August 2026 — 98 % liked3 September 2026 — 98 % liked13 September 2026 — 98 % liked23 September 2026 — 98 % liked3 October 2026 — 98 % liked13 October 2026 — 98 % liked23 October 2026 — 98 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 11:2498no change
13 Oct 2026, 11:2398no change
3 Oct 2026, 11:2298no change
23 Sept 2026, 11:2198no change
13 Sept 2026, 11:1998no change
3 Sept 2026, 11:1998no change
24 Aug 2026, 08:2098no change
14 Aug 2026, 08:2098first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.