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Make a Juice 🧃

Make a Juice 🧃

A Roblox experience owned by The Luckiest One.

TycoonENtycoonsimulationclicker

Make a Juice is a tycoon experience created on October 8, 2025. The game currently has 3 players online and 2,276,516 lifetime visits. It holds 9,277 favorites and maintains a 98% like percentage. The description notes over 75 billion possible ingredient combinations. The experience is available on PC, mobile, tablet, and console platforms.

Description (written by the developer; not a statement by this register)

🧃Welcome to Make a Juice! How to Play! 🍓Buy conveyor ingredients 🍹Mix them and get unique juices 💸The juices generate money 🔃Rebirth 🥭Over 75,000,000,000 possible combinations! 👍 Like the game and join the group! 💻 Available on PC, Mobile, Tablet & Console

Last updated by the developer 4 Aug 2026, 18:55 UTC.

3
playing (measured 10 Aug 2026, 15:22 UTC)
2,276,516
lifetime visits
98%
liked (17,114 👍 / 347 👎)
9,311
favourites (4.1 per 1k visits)
8 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Carpet
199 R$
VIP
159 R$
x2 Rewards
79 R$
Extra Storage
79 R$
Extra Luck
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9814 August 2026 — 98 % liked24 August 2026 — 98 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 08:2098no change
14 Aug 2026, 08:2098first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.