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Untitled Tower Game

Untitled Tower Game

A Roblox experience owned by Sonar Studioz.

ObbyENetohverticaldifficult

Description (written by the developer; not a statement by this register)

Untitled tower game is a game inspired by etoh (eternal towers of hell). Untitled tower game is a vertical obby that you gain progress upwards till you get to the top. Untitled tower game is a difficult game, and is not meant for people who don’t know how to move well, so we recommend starting with the easiest tower, and progress on and practice. Thank you for playing, it means a lot, and I hope you enjoy. Keep in mind this game is in very early beta so it will change a lot and become way better.

Last updated by the developer 15 Dec 2025, 15:12 UTC.

0
playing (measured 15 Aug 2026, 11:33 UTC)
570
lifetime visits
100%
liked (14 👍 / 0 👎)
7
favourites (12.3 per 1k visits)
8 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 11:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

100,000 donation!!! are you sure you wanna!?!?!
100,000 R$
50,000 donation!!! thanks for supporting us!!!
50,000 R$
10,000 donation!!! thank you so much!!!
10,000 R$
1000 donation, wow!!!
1,000 R$
500 donation!!!
500 R$
100 donation!
100 R$
50 donation!
50 R$
10 donation
10 R$
5 robux, ty!
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! thanks for joining!0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.