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Spawn Brainrots to Lag Server

Spawn Brainrots to Lag Server

A Roblox experience owned by [KG] Kaan Games.

MinigamesENBrainrotLag TestMini-games

Description (written by the developer; not a statement by this register)

Your goal is simple: spawn Brainrots and lag the server! 💥 You can drop brainrots playing 6 different activities!🧱 Reach the Top of Leaderboard🥇 Currently activities: Button Clicks, Spleef, Obby, Maze, Trampoline, Squid Game Bridge🕹 TAGS: Lag, Crash, Lag the server, Lag Test, Crash The server, Crash The Game, Hacker, Dropper, Obby, Fun, Friends, Squid Game, Glass Bridge, Squid Bridge, Impossible Glass Bridge, 1 robuc - 5 parts, 1 robuc = 5 parts, 1 robuc = 2 shape, Brainrots, Spawn Brainrots, Brainrot, Tung tung tung sahur

Last updated by the developer 20 Oct 2025, 21:15 UTC.

0
playing (measured 12 Aug 2026, 20:36 UTC)
582
lifetime visits
100%
liked (2 👍 / 0 👎)
91
favourites (156.4 per 1k visits)
8 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 20:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sword
199 R$
Rainbow Magic Carpet
99 R$
Boombox
99 R$
Speed Coil
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome the Game · welcome472 · 0.00% win
100 Brainrots · collection4 · 0.00% win
5000 Brainrots · collection3 · 0.00% win
1000 Brainrots · collection3 · 0.00% win
10000 Brainrots · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.