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QS Nashville Research Center

QS Nashville Research Center

A Roblox experience owned by Charoko Corporation.

RoleplayENfan-gamesci-filore-heavy

Description (written by the developer; not a statement by this register)

An Fanmade Game of QSERF set in the Depths of the Nashville Atomic Research Facility or as workers and locals call it. The "QS Nashville Research Center" --ALL ASSET RIGHTS TO PSM AND HARRY101UK-- QSNRC USES PSM 2 OST --ALL ASSET RIGHTS TO QS inc-- QSNRC USES SEVERAL IDEAS FROM QSERF AND ALOT OF ASSETS FROM QS Inc -NOTE- i cant change the faas voicelines this is a fangame! QS Nashville Research Center is not to rip off QSERF please go and support QSERF! they were nice to come and review QS Nashville Research Center some of the lore: QSNRC takes place in an alt timeline From 1986 Where their First generation DMR became way more successful even after the explosion on august 18th 1985 Quantum Science Even took the investment into the Quantic Fission type reactor so far to adding an DMR of the 3rd generation to their logo! the game takes place on May 23rd of 2002 #QSTAEC, #QSERF, #FANGAME, #QSTARF, #QSNRC

Last updated by the developer 30 Aug 2026, 00:09 UTC.

0
playing (measured 30 Aug 2026, 14:45 UTC)
3,658
lifetime visits
69%
liked (31 👍 / 14 👎)
91
favourites (24.9 per 1k visits)
8 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
30 Aug 2026, 14:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

neo coil
120 R$
speed coil
60 R$
gravity coil
60 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

QUANTOS LIMA part 2: long way up · progression25 · 0.00% win
QUANTOS LIMA part 1: darkest deaths of science · collection23 · 0.00% win
QUANTOS LIMA part 3: [construction date here] · progression19 · 0.00% win
QUANTOS LIMA part 5: was it worth it? · progression19 · 0.00% win
QUANTOS LIMA part 4: unfinished testing track · progression16 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

65696730 August 2026 — 65 % liked9 September 2026 — 66 % liked19 September 2026 — 67 % liked29 September 2026 — 69 % liked30 August 202629 September 2026
4 measurements spanning 30 days, net +4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Sept 2026, 14:4769+2
19 Sept 2026, 14:4667+1
9 Sept 2026, 14:4666+1
30 Aug 2026, 14:4565first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.