QS Nashville Research Center
A Roblox experience owned by Charoko Corporation.
RoleplayENfan-gamesci-filore-heavy
Description (written by the developer; not a statement by this register)
An Fanmade Game of QSERF set in the Depths of the Nashville Atomic Research Facility or as workers and locals call it. The "QS Nashville Research Center" --ALL ASSET RIGHTS TO PSM AND HARRY101UK-- QSNRC USES PSM 2 OST --ALL ASSET RIGHTS TO QS inc-- QSNRC USES SEVERAL IDEAS FROM QSERF AND ALOT OF ASSETS FROM QS Inc -NOTE- i cant change the faas voicelines this is a fangame! QS Nashville Research Center is not to rip off QSERF please go and support QSERF! they were nice to come and review QS Nashville Research Center some of the lore: QSNRC takes place in an alt timeline From 1986 Where their First generation DMR became way more successful even after the explosion on august 18th 1985 Quantum Science Even took the investment into the Quantic Fission type reactor so far to adding an DMR of the 3rd generation to their logo! the game takes place on May 23rd of 2002 #QSTAEC, #QSERF, #FANGAME, #QSTARF, #QSNRC
Last updated by the developer 30 Aug 2026, 00:09 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 30 Aug 2026, 14:45 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 29 Sept 2026, 14:47 | 69 | +2 |
| 19 Sept 2026, 14:46 | 67 | +1 |
| 9 Sept 2026, 14:46 | 66 | +1 |
| 30 Aug 2026, 14:45 | 65 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.