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Torre de Trollcard [Blocos da Sorte]

Torre de Trollcard [Blocos da Sorte]

A Roblox experience owned by luh twizzy games.

ObbyPTparkourtroll mechanicsgem rewards

Description (written by the developer; not a statement by this register)

Bem-vindo à TrollCard Tower! O lugar onde uma habilidade de parkour encontra manobras totais! 🤪 Você é rápido o suficiente para escalar uma torre ou será atropelado ao longo do caminho? 🎮 COMO JOGAR: 💎 Ganhe Gemas: Enfrente um Torre Principal de Parkour! É super dinâmico e competitivo. Alcance o topo para encher seus bolsos com Gemas! 😈 Troll Time: Use suas novas cartas para congelar, assustar, perturbar ou até mesmo jogar um meteorito em outros jogadores. Caos é garantido! 🎁 Membros da Comunidade: Blocos da Sorte GRÁTIS! 💎🍀 🏷️ Marcações: Clone, Troll Tower, Slap, Double Jump, Parkour, Obby

Last updated by the developer 24 Feb 2026, 16:31 UTC.

0
playing (measured 11 Aug 2026, 11:04 UTC)
11,146
lifetime visits
89%
liked (33 👍 / 4 👎)
50
favourites (4.5 per 1k visits)
8 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 11:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Panel
799 R$
RPG
399 R$
⚡ Faster Cooldowns
99 R$
🃏 Extra Card Slot
80 R$
⏳ Longer Trolling
39 R$
2X Gems
39 R$
Double Jump
29 R$
🍀 2x Lucky Spin
29 R$
Speed Coil
15 R$
Gravity Coil
15 R$
Magic Carpet
15 R$
Slapper
8 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Visited! · welcome1,887 · 0.00% win
First Win ! · progression59 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.