[CHAPTER 2] FEVER MEME
A Roblox experience owned by VENEBRIS.
ObbyENpsychological horrorjumpscaresmemetic IP
[CHAPTER 2] FEVER MEME is an obby experience created on 2025-10-08. It currently has 292 players online. The game has accumulated 34,923,465 lifetime visits and 63,954 favorites. User engagement shows a 58% like percentage. The description notes it is playable on PC, Mobile, Console, and VR, and includes warnings for spiders and jumpscares.
Description (written by the developer; not a statement by this register)
🧠 FEVER MEME is a psychological rage obby 🎮 Playable on PC • Mobile • Console • VR 💾 THIS GAME SAVES YOUR PROGRESS! 🕷️ ARACHNOPHOBIA WARNING! Certain stages may contain spiders and jumpscares. Rules change. Visuals lie. Sound matters. Die, learn, repeat. Certain stages in this game are inspired by Fever Meme, developed by Aimbok.
Last updated by the developer 3 Aug 2026, 11:56 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 22 Aug 2026, 05:50 | 67 | -48 |
| 22 Aug 2026, 04:50 | 115 | -1 |
| 22 Aug 2026, 03:50 | 116 | -28 |
| 22 Aug 2026, 02:50 | 144 | +16 |
| 22 Aug 2026, 01:50 | 128 | -35 |
| 22 Aug 2026, 00:50 | 163 | +18 |
| 21 Aug 2026, 23:50 | 145 | -20 |
| 21 Aug 2026, 22:50 | 165 | -6 |
| 21 Aug 2026, 21:50 | 171 | -17 |
| 21 Aug 2026, 20:54 | 188 | -66 |
| 10 Aug 2026, 14:00 | 254 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 15:15 | 58 | no change |
| 23 Aug 2026, 15:03 | 58 | no change |
| 22 Aug 2026, 05:50 | 58 | no change |
| 22 Aug 2026, 04:50 | 58 | no change |
| 22 Aug 2026, 03:50 | 58 | no change |
| 22 Aug 2026, 02:50 | 58 | no change |
| 22 Aug 2026, 01:50 | 58 | no change |
| 22 Aug 2026, 00:50 | 58 | no change |
| 21 Aug 2026, 23:50 | 58 | no change |
| 21 Aug 2026, 22:50 | 58 | no change |
| 21 Aug 2026, 21:50 | 58 | no change |
| 21 Aug 2026, 20:54 | 58 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.