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[✨] Poolcore Exploration 💧

[✨] Poolcore Exploration 💧

A Roblox experience owned by -- VPools.

AdventureENliminal spacesexplorationaesthetic

Description (written by the developer; not a statement by this register)

This game currently has 42 rooms and 5 areas to explore. ------------ [PLEASE READ IF YOU ARE A MOBILE USER] ⚠️ Mobile water graphics cannot go to max, like on other devices so the water wont appear clear to you. please dont give the game a dislike for it, it is a roblox feature which i can't edit myself to fix D: Game may lag on low-ended devices ------------ This is a solo project, only creator is @Varruuk! Game is in very early development, so there may be bugs! [private servers are currently unavalible] This game does not contain jumpscares, it is a peaceful exploration game. tags poolroom poolrooms backrooms vibe pools dreamcore weirdcore liminal spaces liminal oddcore Dream liminal memories liminal spaces dreamcor weirdcor hangout hang out wierdcore werdcore wirdcore liminality liminality liminalspace liminalspaces liminality interliminality explore exploration poolrooms weirdcoreaesthetic liminalspaceaesthetic aesthetic oddcore odcore traumacore

Last updated by the developer 18 Jan 2026, 19:20 UTC.

0
playing (measured 14 Aug 2026, 17:33 UTC)
12,741
lifetime visits
92%
liked (94 👍 / 8 👎)
233
favourites (18.3 per 1k visits)
9 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 17:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation! (10)
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined! · welcome7,058 · 100.0% win
Meet the owner! · social95 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9216 August 2026 — 92 % liked25 October 2026 — 92 % liked16 August 202625 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 21:0692no change
16 Aug 2026, 20:2192first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.