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Pinky Core Zone⛏️UPD NEW UGC NOW 🎁

Pinky Core Zone⛏️UPD NEW UGC NOW 🎁

A Roblox experience owned by PINKY IMPACT.

Social & hangoutENsocial hangoutmusic/danceUGC rewards

Description (written by the developer; not a statement by this register)

💫 A new digital, visual & immersive world by Pinky Impact 🎀🧷 Enter a new time & dimension in ⭐️Pinky Core Zone⭐️ that you'll never want to leave! --------------------------GAME HIGHLIGHTS--------------------- ✨ State of the art visuals & game development ✨ Quality music featuring all genres & decades ✨ Interactive music selection, playlists & dance emotes ✨ Multi-level platform with exclusive access ✨ Premium, high quality FREE UGC to earn regularly! ✨ The more you play, the more you earn! -------------------------------------------------------------------------- 👉🏼 Join our Roblox Group to stay up to date with the latest from Pinky Core Zone & Pinky Impact!! 👉🏼 Please like and favorite our game! ⭐️⭐️⭐️⭐️ Do you have what it takes to become a Core Zone High Rider ⭐️⭐️⭐️⭐️ Find out now..... press PLAY

Last updated by the developer 10 Aug 2026, 18:15 UTC.

36
playing (measured 10 Aug 2026, 18:34 UTC)
249,387
lifetime visits
87%
liked (563 👍 / 83 👎)
2,455
favourites (9.8 per 1k visits)
9 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:3435first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
500 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Impacted · other46,273 · 8.6% win
Level 50 · progression349 · 1.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

878887.515 August 2026 — 88 % liked25 August 2026 — 87 % liked4 September 2026 — 87 % liked15 August 20264 September 2026
3 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 04:4887no change
25 Aug 2026, 02:5187-1
15 Aug 2026, 02:4788first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.