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Life in Bahia🌴

Life in Bahia🌴

A Roblox experience owned by Vida na Bahia.

RoleplayENroleplaysimulationsocial

Life in Bahia🌴 is a roleplay experience created on 2025-10-09. It has accumulated 1,304,639 lifetime visits and holds 967 favorites. The game maintains an 82% like percentage. Currently, zero users are playing. The description highlights multiplatform availability, an anti-cheating system, and server guidelines for player conduct.

Description (written by the developer; not a statement by this register)

🌴 Life in Bahia ⚙️ Last update: 01/07/2026 👋 Welcome to Life in Bahia! This is where your story begins, and every corner holds a new adventure. ⚠️ Fundamental rules! Respect all players and follow the server guidelines to ensure a fair and fun experience. Punishments will be applied without notice in case of disrespect. 🎮 Multiplatform! Available for all platforms! 🤖 Anti-Cheating System! Using external programs will result in irreversible permanent ban. ❓ Need help or want to make a report? Open a ticket on our official server and talk directly with the team.

Last updated by the developer 11 Jan 2026, 15:49 UTC.

0
playing (measured 11 Aug 2026, 11:05 UTC)
1,304,639
lifetime visits
82%
liked (501 👍 / 112 👎)
967
favourites (0.7 per 1k visits)
9 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 11:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Doação
170 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Life in Bahia! · welcome117,340 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8214 August 2026 — 82 % liked23 October 2026 — 82 % liked14 August 202623 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 16:0682no change
14 Aug 2026, 13:2282first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.