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[🎃] Halloween Keyboard Tower

[🎃] Halloween Keyboard Tower

A Roblox experience owned by Grow a Tower.

Sandbox & buildingENASMRHalloweenClicky Sounds

[🎃] Halloween Keyboard Tower is a sandbox-building experience created on 2025-10-09. The game has accumulated 3,147,963 lifetime visits and 1,227 favorites. It maintains an 86% like percentage. Currently, zero users are playing the experience. The description highlights ASMR-style keyboard sounds and Halloween-themed visuals.

Description (written by the developer; not a statement by this register)

Step on the tower blocks and enjoy satisfying keyboard click sounds with every move! Experience an ASMR-style jump map filled with Halloween vibes in orange and black. Climb the spooky keyboard tower, relax with the sounds, and enjoy the perfect mix of fun and Halloween atmosphere! 🎃 👻 This game is inspired by Clicky Keyboard Tower

Last updated by the developer 5 Apr 2026, 04:18 UTC.

0
playing (measured 10 Aug 2026, 14:17 UTC)
3,147,963
lifetime visits
86%
liked (478 👍 / 77 👎)
1,231
favourites (0.4 per 1k visits)
9 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
2,999 R$
Fly Carpet
799 R$
Sparkle Slap
599 R$
Halloween scythe
599 R$
cannelloni dragoni Slap
599 R$
los combination Slap
499 R$
Fire Slap
399 R$
Halloween Sword
349 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,901,088 · 100.0% win
You Won! · progression15,509 · 50.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8614 August 2026 — 86 % liked24 August 2026 — 86 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 05:3186no change
14 Aug 2026, 05:2386first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.